Below are a few images of the work I contributed to SWORN, an action Rogue-Like available on Steam in early access. This project was an excellent oppurtunity for me to become proficient in not just 2-D Design work, but also become incredibly efficient at 3d modelling, UV mapping, and working directly in unity to create 3D environments.

I Concepted, Modeleled, Textured, and Implemented assets in Unity. I also built levels, lit levels in engine, and designed in engine environmental FX and materials and collaberated with other artists to create the final environments. I was involved in assisting and guiding other artists, animators and game designers towards visual goals and providing feedback and supplimentary art assets where needed.